Weapons
Melee vs ranged, attack range, windup, projectiles and weapon-skin combat stats for every weapon.
×1.6
Melee weapon Damage
Ranged: ×1. Only the weapon's own damage.
0.3 vs 7
reach: Melee vs Ranged
Ranged reaches about 23× farther (world units)
1.5s
attack cycle for every weapon
Attack Speed changes it. The weapon doesn't.
#Check your weapon
Check your weapon
Base values before research, ascension and skins.
#Speed: windup
Fastest windups (top 10 of 62)
Time from swing to hit. Slowest: Black Hammer 1.1s.
MeleeRanged
Weapon types
- Melee56%
- Ranged, projectile26%
- Ranged, instant18%
#How an attack works
- Swing startsEvery 1.5s at 100% attack speed.
- Windup0.32s (Siren's Song) to 1.1s (Black Hammer).
- HitMelee and 11 Ranged weapons hit instantly. 16 Ranged weapons launch a projectile that has to fly.
Interpretation Melee ×1.6 appears to apply only to the weapon's flat damage.Interpretation Short windup mostly helps Double Chance: the second strike lands sooner.Interpretation Ranged weapons without a projectile appear to hit instantly.Note Attack Range in the clan tech tree adds reach.
#Projectiles
Projectile flight time to full range
Straight-line time over 7 units. Damage lands this long after the windup.
arcs (gravity)straight
Note 12 of 16 projectiles arc; the rest fly straight.Estimate Rough guide: arcs and closer targets differ.
#Weapon skins change timing
A visible weapon skin brings its own windup, range and projectile. Your weapon still decides Melee vs Ranged damage.
0.2–0.97s Melee windup0.2–1s Ranged windup0.3 / 7 reach
Interpretation A shown skin appears to replace the weapon's windup, range and projectile.Interpretation No skin has a projectile, so a ranged weapon wearing a skin would hit instantly.Note The ranged version of Claws, Boxing Gloves, Magma Fists counts as melee although its range matches ranged weapons. Effect unclear.Note Ranges match normal weapons.
Show all data every weapon 62 rows
Lv 1 damage includes the melee multiplier. Speed in world units/s; radius = hit-box size.
| Age | Weapon | Type | Range | Windup | Projectile | Lv 1 damage |
|---|---|---|---|---|---|---|
| Melee | 0.3 | 0.767s | — | 8 | ||
| Ranged | 7 | 0.467s | projectile #0: speed 20, radius 0.11, arcs (gravity) | 5 | ||
| Melee | 0.3 | 0.783s | — | 8 | ||
| Melee | 0.3 | 0.933s | — | 8 | ||
| Ranged | 7 | 0.683s | projectile #1: speed 15, radius 0.3, arcs (gravity) | 5 | ||
| Ranged | 7 | 1.083s | projectile #2: speed 20, radius 0.17, arcs (gravity) | 5 | ||
| Melee | 0.3 | 0.6s | — | 8 | ||
| Melee | 0.3 | 0.567s | — | 16 | ||
| Melee | 0.3 | 0.65s | — | 16 | ||
| Melee | 0.3 | 0.567s | — | 32 | ||
| Melee | 0.3 | 0.783s | — | 32 | ||
| Ranged | 7 | 1.083s | projectile #3: speed 20, radius 0.17, arcs (gravity) | 20 | ||
| Melee | 0.3 | 0.9s | — | 32 | ||
| Ranged | 7 | 0.683s | projectile #4: speed 15, radius 0.3, arcs (gravity) | 20 | ||
| Ranged | 7 | 0.567s | projectile #5: speed 25, radius 0.17, arcs (gravity) | 80 | ||
| Ranged | 7 | 0.667s | none (instant) | 80 | ||
| Melee | 0.3 | 0.667s | — | 128 | ||
| Ranged | 7 | 0.833s | none (instant) | 80 | ||
| Melee | 0.3 | 0.767s | — | 128 | ||
| Melee | 0.3 | 0.667s | — | 128 | ||
| Ranged | 7 | 0.5s | none (instant) | 320 | ||
| Melee | 0.3 | 0.583s | — | 512 | ||
| Melee | 0.3 | 0.667s | — | 512 | ||
| Ranged | 7 | 0.5s | none (instant) | 320 | ||
| Melee | 0.3 | 0.733s | — | 256 | ||
| Ranged | 7 | 0.833s | none (instant) | 320 | ||
| Ranged | 7 | 0.333s | none (instant) | 320 | ||
| Melee | 0.3 | 0.783s | — | 512 | ||
| Ranged | 7 | 0.667s | projectile #6: speed 25, radius 0.2, straight | 1,280 | ||
| Melee | 0.3 | 0.767s | — | 2,048 | ||
| Melee | 0.3 | 0.783s | — | 2,048 | ||
| Ranged | 7 | 0.717s | none (instant) | 1,280 | ||
| Ranged | 7 | 0.917s | projectile #7: speed 25, radius 0.4, straight | 1,280 | ||
| Melee | 0.3 | 0.75s | — | 8,192 | ||
| Ranged | 7 | 0.667s | none (instant) | 5,120 | ||
| Melee | 0.3 | 0.717s | — | 8,192 | ||
| Melee | 0.3 | 0.75s | — | 4,096 | ||
| Ranged | 7 | 0.833s | projectile #8: speed 25, radius 0.4, straight | 5,120 | ||
| Ranged | 7 | 0.967s | projectile #9: speed 25, radius 0.4, straight | 5,120 | ||
| Melee | 0.3 | 0.7s | — | 32,768 | ||
| Melee | 0.3 | 0.7s | — | 16,384 | ||
| Melee | 0.3 | 0.7s | — | 32,768 | ||
| Ranged | 7 | 1.083s | projectile #10: speed 25, radius 0.17, arcs (gravity) | 20,480 | ||
| Ranged | 7 | 0.833s | none (instant) | 20,480 | ||
| Melee | 0.3 | 0.883s | — | 32,768 | ||
| Ranged | 7 | 0.833s | projectile #11: speed 20, radius 0.17, arcs (gravity) | 81,920 | ||
| Ranged | 7 | 1s | none (instant) | 81,920 | ||
| Melee | 0.3 | 1.1s | — | 131,072 | ||
| Melee | 0.3 | 0.9s | — | 131,072 | ||
| Ranged | 7 | 0.95s | projectile #12: speed 30, radius 0.2, arcs (gravity) | 81,920 | ||
| Melee | 0.3 | 0.567s | — | 65,536 | ||
| Ranged | 7 | 1s | projectile #13: speed 30, radius 0.2, arcs (gravity) | 327,680 | ||
| Ranged | 7 | 0.817s | projectile #14: speed 30, radius 0.2, arcs (gravity) | 327,680 | ||
| Melee | 0.3 | 0.817s | — | 524,288 | ||
| Melee | 0.3 | 0.9s | — | 524,288 | ||
| Melee | 0.3 | 0.383s | — | 524,288 | ||
| Melee | 0.3 | 0.667s | — | 2,097,152 | ||
| Melee | 0.3 | 0.733s | — | 2,097,152 | ||
| Melee | 0.3 | 0.733s | — | 2,097,152 | ||
| Melee | 0.3 | 0.317s | — | 2,097,152 | ||
| Ranged | 7 | 0.833s | projectile #15: speed 30, radius 0.2, arcs (gravity) | 1,310,720 | ||
| Ranged | 7 | 0.717s | none (instant) | 1,310,720 |
Show all data projectiles 16 rows
| Id | Used by | Speed | Radius | Gravity | Flight time |
|---|---|---|---|---|---|
| 0 | Blowgun | 20 | 0.11 | yes | ≈0.35s |
| 1 | Rock | 15 | 0.3 | yes | ≈0.47s |
| 2 | Slinger | 20 | 0.17 | yes | ≈0.35s |
| 3 | Bow | 20 | 0.17 | yes | ≈0.35s |
| 4 | Tomahawk | 15 | 0.3 | yes | ≈0.47s |
| 5 | Crossbow | 25 | 0.17 | yes | ≈0.28s |
| 6 | Blaster | 25 | 0.2 | no | ≈0.28s |
| 7 | Space Pistol | 25 | 0.4 | no | ≈0.28s |
| 8 | Plasma Rifle | 25 | 0.4 | no | ≈0.28s |
| 9 | Ray Gun | 25 | 0.4 | no | ≈0.28s |
| 10 | Virtual Bow | 25 | 0.17 | yes | ≈0.28s |
| 11 | Black Bow | 20 | 0.17 | yes | ≈0.35s |
| 12 | Black Staff | 30 | 0.2 | yes | ≈0.23s |
| 13 | Infernal Trident | 30 | 0.2 | yes | ≈0.23s |
| 14 | Abyssal Fork | 30 | 0.2 | yes | ≈0.23s |
| 15 | Staff | 30 | 0.2 | yes | ≈0.23s |
Show all data weapon skin combat stats 24 rows
| Skin | Set | Melee windup | Ranged windup |
|---|---|---|---|
| Leprechaun Set | 0.317s | 0.317s | |
| Flower Set | 0.783s | 1s | |
| Druid Set | 0.667s | 0.95s | |
| Bunny Set | 0.933s | 0.933s | |
| Clown Set | 0.767s | 0.767s | |
| Millionaire Set | 0.667s | 0.667s | |
| Fishbowl Set | 0.933s | 0.933s | |
| Eagle Set | 0.9s | 0.9s | |
| Skater Set | 0.733s | 0.733s | |
| Cat Set | 0.2s | 0.2s | |
| Shark Set | 0.9s | 0.9s | |
| Mushroom Set | 0.733s | 0.733s | |
| Anubis Set | 0.667s | 0.667s | |
| Boxer Set | 0.917s | 0.917s | |
| Shadow Set | 0.9s | 0.9s | |
| Cube Guy Set | 0.667s | 0.667s | |
| Lava Man Set | 0.967s | 0.967s | |
| Chef Set | 0.767s | 0.767s | |
| King Set | 0.717s | 0.717s | |
| Knight Set | 0.717s | 0.717s | |
| Demon Set | 0.9s | 0.9s | |
| Skeleton Set | 0.783s | 0.783s | |
| Mummy Set | 0.667s | 0.667s | |
| Reaper Set | 0.567s | 0.567s |
Show all data default weapon, glossary, aiming positions
Unarmed (default) weapon
The bare-handed weapon enemies use when none is assigned (no stats).
| Range | 0.3 |
| Windup | 0.717s |
| Attack duration | 1.5s |
| Ranged | no |
Glossary
| Range | Reach in world units. Melee and ranged weapons use two fixed values. |
| Windup | Seconds from the start of an attack until the hit (or projectile launch). |
| Attack duration | Seconds for one full attack cycle at 100% attack speed; Attack Speed shortens it. |
| Ranged | Ranged weapon. Decides whether the melee damage multiplier applies and whether a projectile is used. |
| Projectile | What the weapon fires; none means the hit is instant. |
| Aiming | The weapon turns to point at the target. With the hand and muzzle positions it places where a projectile spawns; for weapons without a projectile it appears to be visual only. |
| Hand / muzzle | Sprite positions of the hand grip and muzzle (visual / projectile spawn point). |
Aiming, hand and muzzle positions per weapon
| Age | Weapon | Aiming | Hand | Muzzle |
|---|---|---|---|---|
| Axe | no | 0.165, 0.403 | 0, 0 | |
| Blowgun | yes | 0.482, 0.772 | 0.62, 0 | |
| Branch | no | 0.279, 0.439 | 0, 0 | |
| Club | no | 0.168, 0.427 | 0, 0 | |
| Rock | no | -0.58, 0.86 | 0, 0 | |
| Slinger | no | 0.58, 0.49 | 0.001, 0.602 | |
| Bone | no | 0.239, 0.391 | 0, 0 | |
| Sword & Shield | no | -0.253, 0.312 | 0, 0 | |
| Spear & Shield | no | -0.202, 0.361 | 0, 0 | |
| Scythe | no | 0.065, 0.391 | 0, 0 | |
| War Hammer | no | 0.094, 0.452 | 0, 0 | |
| Bow | no | 0.87, 0.7 | 0.005, -0.018 | |
| Katana | no | 0.201, 0.422 | 0, 0 | |
| Tomahawk | no | -0.512, 0.563 | 0, 0 | |
| Crossbow | yes | -0.107, 0.488 | 1.108, 0.198 | |
| Musket | no | 0.02, 0.54 | -0.018, -0.005 | |
| Executioner | no | 0.222, 0.397 | 0, 0 | |
| Dual Pistols | no | 0.119, 0.521 | -0.018, -0.005 | |
| Pirate Sword | no | 0.174, 0.384 | 0, 0 | |
| Rapier | no | 0.144, 0.585 | 0, 0 | |
| AK | yes | 0.347, 0.524 | -0.018, -0.005 | |
| Baton | no | 0.229, 0.337 | 0, 0 | |
| Knuckle Dusters | no | 0.641, 0.738 | 0, 0 | |
| M4 | yes | 0.471, 0.597 | -0.019, -0.002 | |
| Riot Shield | no | 0.682, 0.587 | 0, 0 | |
| Sniper | yes | 0.33, 0.6 | -0.018, -0.005 | |
| Uzi | yes | 0.557, 0.501 | -0.018, -0.004 | |
| Wrench | no | 0.324, 0.279 | 0, 0 | |
| Blaster | yes | 0.289, 0.531 | 0.182, 0.008 | |
| Robot Sword | no | -0.18, 0.43 | 0, 0 | |
| Saber | no | 0.351, 0.365 | 0, 0 | |
| Space Gun | yes | 0.404, 0.597 | -0.018, -0.003 | |
| Space Pistol | yes | 0.4, 0.447 | 0.701, 0.131 | |
| Double Saber | no | 0.28, 0.461 | 0, 0 | |
| Ionic Blaster | yes | 0.788, 0.45 | -0.018, -0.005 | |
| Isobaric Cutter | no | 0.001, 0.541 | 0, 0 | |
| Light & Shield | no | 0.044, 0.462 | 0, 0 | |
| Plasma Rifle | yes | 0.144, 0.336 | 1.33, -0.005 | |
| Ray Gun | yes | 0.519, 0.52 | 0.623, 0.155 | |
| Projected Cutlass | no | 0.158, 0.189 | 0, 0 | |
| Spearsh | no | -0.037, 0.437 | 0, 0 | |
| Trident | no | 0.179, 0.706 | 0, 0 | |
| Virtual Bow | no | 0.87, 0.7 | 0.005, -0.018 | |
| Virtual Gun | yes | 0.052, 0.36 | -0.018, -0.005 | |
| Virtual Sword | no | 0.359, 0.251 | 0, 0 | |
| Black Bow | no | 0.87, 0.7 | 0.005, -0.018 | |
| Black Gun | yes | 0.465, 0.55 | -0.017, -0.007 | |
| Black Hammer | no | 0.216, 0.439 | 0, 0 | |
| Black Spear | no | 0.406, 0.518 | 0, 0 | |
| Black Staff | no | 0.578, 0.522 | 1.195, -0.115 | |
| Black Sword & Shield | no | -0.483, 0.382 | 0, 0 | |
| Infernal Trident | no | 0.507, 0.627 | 1.103, -0.005 | |
| Abyssal Fork | no | -0.13, 0.941 | 0.707, 1.572 | |
| Soulpiercer | no | 0.617, 0.191 | 0, 0 | |
| Doom Mace | no | 0.261, 0.313 | 0, 0 | |
| Shadow Scimitar | no | 0.438, 0.238 | 0, 0 | |
| Angelic Pitchfork | no | 0.717, 0.75 | 0, 0 | |
| Dragon Dagger | no | 0.387, 0.309 | 0, 0 | |
| Serpent Sword | no | 0.411, 0.288 | 0, 0 | |
| Siren's Song | no | -0.214, 0.633 | 0, 0 | |
| Staff | no | 0.578, 0.522 | 1.215, -0.088 | |
| Staff Of Wisdom | no | 0.46, 0.512 | 0.003, -0.018 |























