⚒ Forge Master Data Wiki

Weapons

Melee vs ranged, attack range, windup, projectiles and weapon-skin combat stats for every weapon.

×1.6
Melee weapon Damage
Ranged: ×1. Only the weapon's own damage.
0.3 vs 7
reach: Melee vs Ranged
Ranged reaches about 23× farther (world units)
1.5s
attack cycle for every weapon
Attack Speed changes it. The weapon doesn't.

#Check your weapon

Check your weapon
Base values before research, ascension and skins.

#Speed: windup

Fastest windups (top 10 of 62)
Time from swing to hit. Slowest: Black Hammer 1.1s.
Siren's Song0.32s
Uzi0.33s
Shadow Scimitar0.38s
Blowgun0.47s
AK0.5s
M40.5s
Sword & Shield0.57s
Scythe0.57s
Crossbow0.57s
Black Sword & Shield0.57s
MeleeRanged
Weapon types
Melee: 56%Ranged, projectile: 26%Ranged, instant: 18%62weapons
  • Melee56%
  • Ranged, projectile26%
  • Ranged, instant18%

#How an attack works

  1. Swing starts
    Every 1.5s at 100% attack speed.
  2. Windup
    0.32s (Siren's Song) to 1.1s (Black Hammer).
  3. Hit
    Melee and 11 Ranged weapons hit instantly. 16 Ranged weapons launch a projectile that has to fly.
Interpretation Melee ×1.6 appears to apply only to the weapon's flat damage.Interpretation Short windup mostly helps Double Chance: the second strike lands sooner.Interpretation Ranged weapons without a projectile appear to hit instantly.Note Attack Range in the clan tech tree adds reach.

#Projectiles

Projectile flight time to full range
Straight-line time over 7 units. Damage lands this long after the windup.
Black Staff0.23s
Infernal Trident0.23s
Abyssal Fork0.23s
Staff0.23s
Crossbow0.28s
Blaster0.28s
Space Pistol0.28s
Plasma Rifle0.28s
Ray Gun0.28s
Virtual Bow0.28s
Blowgun0.35s
Slinger0.35s
Bow0.35s
Black Bow0.35s
Rock0.47s
Tomahawk0.47s
arcs (gravity)straight
Note 12 of 16 projectiles arc; the rest fly straight.Estimate Rough guide: arcs and closer targets differ.

#Weapon skins change timing

A visible weapon skin brings its own windup, range and projectile. Your weapon still decides Melee vs Ranged damage.

0.2–0.97s Melee windup0.2–1s Ranged windup0.3 / 7 reach
Interpretation A shown skin appears to replace the weapon's windup, range and projectile.Interpretation No skin has a projectile, so a ranged weapon wearing a skin would hit instantly.Note The ranged version of Claws, Boxing Gloves, Magma Fists counts as melee although its range matches ranged weapons. Effect unclear.Note Ranges match normal weapons.
Show all data every weapon 62 rows

Lv 1 damage includes the melee multiplier. Speed in world units/s; radius = hit-box size.

AgeWeaponTypeRangeWindupProjectileLv 1 damage
PrimitiveAxeMelee0.30.767s—8
PrimitiveBlowgunRanged70.467sprojectile #0: speed 20, radius 0.11, arcs (gravity)5
PrimitiveBranchMelee0.30.783s—8
PrimitiveClubMelee0.30.933s—8
PrimitiveRockRanged70.683sprojectile #1: speed 15, radius 0.3, arcs (gravity)5
PrimitiveSlingerRanged71.083sprojectile #2: speed 20, radius 0.17, arcs (gravity)5
PrimitiveBoneMelee0.30.6s—8
MedievalSword & ShieldMelee0.30.567s—16
MedievalSpear & ShieldMelee0.30.65s—16
MedievalScytheMelee0.30.567s—32
MedievalWar HammerMelee0.30.783s—32
MedievalBowRanged71.083sprojectile #3: speed 20, radius 0.17, arcs (gravity)20
MedievalKatanaMelee0.30.9s—32
MedievalTomahawkRanged70.683sprojectile #4: speed 15, radius 0.3, arcs (gravity)20
Early-ModernCrossbowRanged70.567sprojectile #5: speed 25, radius 0.17, arcs (gravity)80
Early-ModernMusketRanged70.667snone (instant)80
Early-ModernExecutionerMelee0.30.667s—128
Early-ModernDual PistolsRanged70.833snone (instant)80
Early-ModernPirate SwordMelee0.30.767s—128
Early-ModernRapierMelee0.30.667s—128
ModernAKRanged70.5snone (instant)320
ModernBatonMelee0.30.583s—512
ModernKnuckle DustersMelee0.30.667s—512
ModernM4Ranged70.5snone (instant)320
ModernRiot ShieldMelee0.30.733s—256
ModernSniperRanged70.833snone (instant)320
ModernUziRanged70.333snone (instant)320
ModernWrenchMelee0.30.783s—512
SpaceBlasterRanged70.667sprojectile #6: speed 25, radius 0.2, straight1,280
SpaceRobot SwordMelee0.30.767s—2,048
SpaceSaberMelee0.30.783s—2,048
SpaceSpace GunRanged70.717snone (instant)1,280
SpaceSpace PistolRanged70.917sprojectile #7: speed 25, radius 0.4, straight1,280
InterstellarDouble SaberMelee0.30.75s—8,192
InterstellarIonic BlasterRanged70.667snone (instant)5,120
InterstellarIsobaric CutterMelee0.30.717s—8,192
InterstellarLight & ShieldMelee0.30.75s—4,096
InterstellarPlasma RifleRanged70.833sprojectile #8: speed 25, radius 0.4, straight5,120
InterstellarRay GunRanged70.967sprojectile #9: speed 25, radius 0.4, straight5,120
MultiverseProjected CutlassMelee0.30.7s—32,768
MultiverseSpearshMelee0.30.7s—16,384
MultiverseTridentMelee0.30.7s—32,768
MultiverseVirtual BowRanged71.083sprojectile #10: speed 25, radius 0.17, arcs (gravity)20,480
MultiverseVirtual GunRanged70.833snone (instant)20,480
MultiverseVirtual SwordMelee0.30.883s—32,768
QuantumBlack BowRanged70.833sprojectile #11: speed 20, radius 0.17, arcs (gravity)81,920
QuantumBlack GunRanged71snone (instant)81,920
QuantumBlack HammerMelee0.31.1s—131,072
QuantumBlack SpearMelee0.30.9s—131,072
QuantumBlack StaffRanged70.95sprojectile #12: speed 30, radius 0.2, arcs (gravity)81,920
QuantumBlack Sword & ShieldMelee0.30.567s—65,536
UnderworldInfernal TridentRanged71sprojectile #13: speed 30, radius 0.2, arcs (gravity)327,680
UnderworldAbyssal ForkRanged70.817sprojectile #14: speed 30, radius 0.2, arcs (gravity)327,680
UnderworldSoulpiercerMelee0.30.817s—524,288
UnderworldDoom MaceMelee0.30.9s—524,288
UnderworldShadow ScimitarMelee0.30.383s—524,288
DivineAngelic PitchforkMelee0.30.667s—2,097,152
DivineDragon DaggerMelee0.30.733s—2,097,152
DivineSerpent SwordMelee0.30.733s—2,097,152
DivineSiren's SongMelee0.30.317s—2,097,152
DivineStaffRanged70.833sprojectile #15: speed 30, radius 0.2, arcs (gravity)1,310,720
DivineStaff Of WisdomRanged70.717snone (instant)1,310,720
Show all data projectiles 16 rows
IdUsed bySpeedRadiusGravityFlight time
0Blowgun200.11yes≈0.35s
1Rock150.3yes≈0.47s
2Slinger200.17yes≈0.35s
3Bow200.17yes≈0.35s
4Tomahawk150.3yes≈0.47s
5Crossbow250.17yes≈0.28s
6Blaster250.2no≈0.28s
7Space Pistol250.4no≈0.28s
8Plasma Rifle250.4no≈0.28s
9Ray Gun250.4no≈0.28s
10Virtual Bow250.17yes≈0.28s
11Black Bow200.17yes≈0.35s
12Black Staff300.2yes≈0.23s
13Infernal Trident300.2yes≈0.23s
14Abyssal Fork300.2yes≈0.23s
15Staff300.2yes≈0.23s
Show all data weapon skin combat stats 24 rows
SkinSetMelee windupRanged windup
Four Leaf ClobberLeprechaun Set0.317s0.317s
Flower WeaponFlower Set0.783s1s
Druid WeaponDruid Set0.667s0.95s
Baseball BatBunny Set0.933s0.933s
Clown HornClown Set0.767s0.767s
Crystal Ball CaneMillionaire Set0.667s0.667s
Rusty PipeFishbowl Set0.933s0.933s
Pointy SpearEagle Set0.9s0.9s
SkateboardSkater Set0.733s0.733s
ClawsCat Set0.2s0.2s
Poseidon's SpearShark Set0.9s0.9s
Mushroom StickMushroom Set0.733s0.733s
Anubis ScepterAnubis Set0.667s0.667s
Boxing GlovesBoxer Set0.917s0.917s
Soul ReaperShadow Set0.9s0.9s
Voxel BladeCube Guy Set0.667s0.667s
Magma FistsLava Man Set0.967s0.967s
Chef's SpatulaChef Set0.767s0.767s
Royal ScepterKing Set0.717s0.717s
Knight's SwordKnight Set0.717s0.717s
Infernal TridentDemon Set0.9s0.9s
Bone BladeSkeleton Set0.783s0.783s
Cursed KhopeshMummy Set0.667s0.667s
Death ScytheReaper Set0.567s0.567s
Show all data default weapon, glossary, aiming positions

Unarmed (default) weapon

The bare-handed weapon enemies use when none is assigned (no stats).

Range0.3
Windup0.717s
Attack duration1.5s
Rangedno

Glossary

RangeReach in world units. Melee and ranged weapons use two fixed values.
WindupSeconds from the start of an attack until the hit (or projectile launch).
Attack durationSeconds for one full attack cycle at 100% attack speed; Attack Speed shortens it.
RangedRanged weapon. Decides whether the melee damage multiplier applies and whether a projectile is used.
ProjectileWhat the weapon fires; none means the hit is instant.
AimingThe weapon turns to point at the target. With the hand and muzzle positions it places where a projectile spawns; for weapons without a projectile it appears to be visual only.
Hand / muzzleSprite positions of the hand grip and muzzle (visual / projectile spawn point).
Aiming, hand and muzzle positions per weapon
AgeWeaponAimingHandMuzzle
PrimitiveAxeno0.165, 0.4030, 0
PrimitiveBlowgunyes0.482, 0.7720.62, 0
PrimitiveBranchno0.279, 0.4390, 0
PrimitiveClubno0.168, 0.4270, 0
PrimitiveRockno-0.58, 0.860, 0
PrimitiveSlingerno0.58, 0.490.001, 0.602
PrimitiveBoneno0.239, 0.3910, 0
MedievalSword & Shieldno-0.253, 0.3120, 0
MedievalSpear & Shieldno-0.202, 0.3610, 0
MedievalScytheno0.065, 0.3910, 0
MedievalWar Hammerno0.094, 0.4520, 0
MedievalBowno0.87, 0.70.005, -0.018
MedievalKatanano0.201, 0.4220, 0
MedievalTomahawkno-0.512, 0.5630, 0
Early-ModernCrossbowyes-0.107, 0.4881.108, 0.198
Early-ModernMusketno0.02, 0.54-0.018, -0.005
Early-ModernExecutionerno0.222, 0.3970, 0
Early-ModernDual Pistolsno0.119, 0.521-0.018, -0.005
Early-ModernPirate Swordno0.174, 0.3840, 0
Early-ModernRapierno0.144, 0.5850, 0
ModernAKyes0.347, 0.524-0.018, -0.005
ModernBatonno0.229, 0.3370, 0
ModernKnuckle Dustersno0.641, 0.7380, 0
ModernM4yes0.471, 0.597-0.019, -0.002
ModernRiot Shieldno0.682, 0.5870, 0
ModernSniperyes0.33, 0.6-0.018, -0.005
ModernUziyes0.557, 0.501-0.018, -0.004
ModernWrenchno0.324, 0.2790, 0
SpaceBlasteryes0.289, 0.5310.182, 0.008
SpaceRobot Swordno-0.18, 0.430, 0
SpaceSaberno0.351, 0.3650, 0
SpaceSpace Gunyes0.404, 0.597-0.018, -0.003
SpaceSpace Pistolyes0.4, 0.4470.701, 0.131
InterstellarDouble Saberno0.28, 0.4610, 0
InterstellarIonic Blasteryes0.788, 0.45-0.018, -0.005
InterstellarIsobaric Cutterno0.001, 0.5410, 0
InterstellarLight & Shieldno0.044, 0.4620, 0
InterstellarPlasma Rifleyes0.144, 0.3361.33, -0.005
InterstellarRay Gunyes0.519, 0.520.623, 0.155
MultiverseProjected Cutlassno0.158, 0.1890, 0
MultiverseSpearshno-0.037, 0.4370, 0
MultiverseTridentno0.179, 0.7060, 0
MultiverseVirtual Bowno0.87, 0.70.005, -0.018
MultiverseVirtual Gunyes0.052, 0.36-0.018, -0.005
MultiverseVirtual Swordno0.359, 0.2510, 0
QuantumBlack Bowno0.87, 0.70.005, -0.018
QuantumBlack Gunyes0.465, 0.55-0.017, -0.007
QuantumBlack Hammerno0.216, 0.4390, 0
QuantumBlack Spearno0.406, 0.5180, 0
QuantumBlack Staffno0.578, 0.5221.195, -0.115
QuantumBlack Sword & Shieldno-0.483, 0.3820, 0
UnderworldInfernal Tridentno0.507, 0.6271.103, -0.005
UnderworldAbyssal Forkno-0.13, 0.9410.707, 1.572
UnderworldSoulpiercerno0.617, 0.1910, 0
UnderworldDoom Maceno0.261, 0.3130, 0
UnderworldShadow Scimitarno0.438, 0.2380, 0
DivineAngelic Pitchforkno0.717, 0.750, 0
DivineDragon Daggerno0.387, 0.3090, 0
DivineSerpent Swordno0.411, 0.2880, 0
DivineSiren's Songno-0.214, 0.6330, 0
DivineStaffno0.578, 0.5221.215, -0.088
DivineStaff Of Wisdomno0.46, 0.5120.003, -0.018