Skills
All 18 skills: cooldowns, damage at Lv 1 and 100, and which to use.
6.31m
base Damage/s at Lv 100: best instant skill is
Strafe Run
Equip 3 of 18 skills; they fire on their own.
3.01m
passive Damage from owning all 18 at Lv 100
+ 24.1m Health. Counts even if not equipped.
689
copies to max one skill
Lv 1 → 100, first copy included
All 18 skills #
8s cd · 10s on
7s cd · instant
6s cd · instant
8s cd · 10s on
4s cd · instant
5s cd · instant
8s cd · 10s on
10s cd · instant
5s cd · instant
8s cd · 10s on
6s cd · instant
9s cd · instant
20s cd · instant
8s cd · instant
3s cd · instant
8s cd · 8s on
10s cd · instant
8s cd · 10s on
How it works #
- Summon with Skill TicketsOdds get better as your summon level rises.
- Equip up to 3They cast automatically in auto mode.
- Duplicates level it upUp to Lv 100. See Upgrades & Passives.
- Every owned skill = passive statsFlat Damage and Health by rarity and level, equipped or not.
Which skill does what #
Timed skills: % of the time active
Full bar = always on. No cooldown reduction.
Best uptime:
Meat,
Berserk,
Buff,
Morale,
Drone, on 56% of the time.
Instant skills: damage per second
Base, at Lv 100. Bar color = rarity.
Notes (7)
Note Numbers are base values, before Skill Damage multipliers, Tech Tree and ascension (level-1 passive total: 1,123,470 Damage, 8,987,760 Health).Our reading Cycle = duration + cooldown: the cooldown appears to start when the effect ends.Assumes Damage/s ignores hit count, area and targeting.Our reading “Each dealing” skills (arrows, shurikens…): the value appears to be the whole cast's damage, split across the hits.Our reading Drone keeps shooting while active; the value appears to be per shot.Our reading Buff skills add Damage/Health flat while active. Skills that grant Health also appear to heal that much on cast.Note Skill Damage Mastery research raises active skill damage; Skill Passive Damage / Skill Passive Health raise passives; Skill Summon Cost makes summons cheaper.
Show all every skill: cooldown, duration, Lv 1 and Lv max values 18 rows
| Skill | Rarity | Cooldown | Duration | Lv 1 | Lv 100 | Rhythm |
|---|---|---|---|---|---|---|
| Common | 8s | 10s | 100 Health | 250 Health | 10s on / 18s | |
| Common | 7s | instant | 200 Damage | 500 Damage | every 7s | |
| Common | 6s | instant | 150 Damage | 375 Damage | every 6s | |
| Rare | 8s | 10s | 1,280 Damage | 3,200 Damage | 10s on / 18s | |
| Rare | 4s | instant | 1,280 Damage | 3,200 Damage | every 4s | |
| Rare | 5s | instant | 1,280 Damage | 3,200 Damage | every 5s | |
| Epic | 8s | 10s | 13,500 Damage + 108,000 Health | 33,756 Damage + 270,042 Health | 10s on / 18s | |
| Epic | 10s | instant | 135,000 Damage | 337,552 Damage | every 10s | |
| Epic | 5s | instant | 27,648 Damage | 69,132 Damage | every 5s | |
| Legendary | 8s | 10s | 150,000 Damage + 1,200,000 Health | 401,707 Damage + 3,213,656 Health | 10s on / 18s | |
| Legendary | 6s | instant | 1,200,000 Damage | 2,913,449 Damage | every 6s | |
| Legendary | 9s | instant | 2,000,000 Damage | 4,855,742 Damage | every 9s | |
| Ultimate | 20s | instant | 4,000,000 Damage | 9,711,477 Damage | every 20s | |
| Ultimate | 8s | instant | 8,000,000 Damage | 19,422,964 Damage | every 8s | |
| Ultimate | 3s | instant | 4,000,000 Damage | 9,711,477 Damage | every 3s | |
| Mythic | 8s | 8s | 8,000,000 Damage + 64,000,000 Health | 19,422,964 Damage + 155,383,712 Health | 8s on / 16s | |
| Mythic | 10s | instant | 26,000,000 Damage | 63,124,624 Damage | every 10s | |
| Mythic | 8s | 10s | 30,000,000 Damage | 72,836,106 Damage | 10s on / 18s |