⚒ Forge Master Data Wiki

Skills

All 18 skills: cooldowns, damage at Lv 1 and 100, and which to use.

6.31m
base Damage/s at Lv 100: best instant skill is Strafe Run
Equip 3 of 18 skills; they fire on their own.
3.01m
passive Damage from owning all 18 at Lv 100
+ 24.1m Health. Counts even if not equipped.
689
copies to max one skill
Lv 1 → 100, first copy included

All 18 skills #

How it works #

  1. Summon with Skill Tickets
    Odds get better as your summon level rises.
  2. Equip up to 3
    They cast automatically in auto mode.
  3. Duplicates level it up
    Up to Lv 100. See Upgrades & Passives.
  4. Every owned skill = passive stats
    Flat Damage and Health by rarity and level, equipped or not.

Which skill does what #

Timed skills: % of the time active
Full bar = always on. No cooldown reduction.
Meat56%
Berserk56%
Buff56%
Morale56%
Drone56%
Higher Morale50%

Best uptime: Meat, Berserk, Buff, Morale, Drone, on 56% of the time.

Instant skills: damage per second
Base, at Lv 100. Bar color = rarity.
Strafe Run6.31m
Lightning3.24m
Worm2.43m
Meteorite540k
Bomb486k
Stampede486k
Arrow Rain33.8k
Thorns13.8k
Shurikens800
Cannon Barrage640
Arrows71.4
Shout62.5
Notes (7)
Note Numbers are base values, before Skill Damage multipliers, Tech Tree and ascension (level-1 passive total: 1,123,470 Damage, 8,987,760 Health).Our reading Cycle = duration + cooldown: the cooldown appears to start when the effect ends.Assumes Damage/s ignores hit count, area and targeting.Our reading “Each dealing” skills (arrows, shurikens…): the value appears to be the whole cast's damage, split across the hits.Our reading Drone keeps shooting while active; the value appears to be per shot.Our reading Buff skills add Damage/Health flat while active. Skills that grant Health also appear to heal that much on cast.Note Skill Damage Mastery research raises active skill damage; Skill Passive Damage / Skill Passive Health raise passives; Skill Summon Cost makes summons cheaper.
Show all every skill: cooldown, duration, Lv 1 and Lv max values 18 rows
SkillRarityCooldownDurationLv 1Lv 100Rhythm
MeatCommon8s10s100 Health250 Health10s on / 18s
ArrowsCommon7sinstant200 Damage500 Damageevery 7s
ShoutCommon6sinstant150 Damage375 Damageevery 6s
BerserkRare8s10s1,280 Damage3,200 Damage10s on / 18s
ShurikensRare4sinstant1,280 Damage3,200 Damageevery 4s
Cannon BarrageRare5sinstant1,280 Damage3,200 Damageevery 5s
BuffEpic8s10s13,500 Damage + 108,000 Health33,756 Damage + 270,042 Health10s on / 18s
Arrow RainEpic10sinstant135,000 Damage337,552 Damageevery 10s
ThornsEpic5sinstant27,648 Damage69,132 Damageevery 5s
MoraleLegendary8s10s150,000 Damage + 1,200,000 Health401,707 Damage + 3,213,656 Health10s on / 18s
BombLegendary6sinstant1,200,000 Damage2,913,449 Damageevery 6s
MeteoriteLegendary9sinstant2,000,000 Damage4,855,742 Damageevery 9s
StampedeUltimate20sinstant4,000,000 Damage9,711,477 Damageevery 20s
WormUltimate8sinstant8,000,000 Damage19,422,964 Damageevery 8s
LightningUltimate3sinstant4,000,000 Damage9,711,477 Damageevery 3s
Higher MoraleMythic8s8s8,000,000 Damage + 64,000,000 Health19,422,964 Damage + 155,383,712 Health8s on / 16s
Strafe RunMythic10sinstant26,000,000 Damage63,124,624 Damageevery 10s
DroneMythic8s10s30,000,000 Damage72,836,106 Damage10s on / 18s