Equipment Slots & Stats
Which stat each slot gives, base values per age, level scaling and what is worth keeping.
×4
stats per age. A new age beats levels.
Each level only ×1.01
Lv 141
to match a Lv 1 item one age up
Cap is Lv 99, 149 with research
4 + 4
Damage slots + Health slots
Health numbers are 8× bigger
#Level up or swap?
Level it up, or swap to the next age?
Stat multiplier vs level. Lv 99 = ×2.652, Lv 149 = ×4.361.
Your item (this age)Next age, Lv 1
item level
Keep or swap?
Pick both items. Normal (non-hybrid) items.
#Which slot gives what
Damage
Weapon
Gloves
Necklace
Ring
Health
Helmet
Armour
Shoes
Belt
10 base Damage80 base Health
#How it works
- Age sets the base stat×4 per age. Same age + slot = same number.
- Levels multiply it×1.01 per level. Lv 99 = ×2.652.
- Research raises the capLevel Up nodes: Lv 99 → 149 (e.g. Weapon Level Up).
- Melee weapons hit harderA melee weapon's own Damage ×1.6. See Weapons.
Note Maxed research: a Lv 149 item beats a fresh next-age item until that item gains about 9 levels.Note Before Mastery research, forge ascension and skins. Secondary stats not included.Note A few hybrid weapons split the value between two stats (see tables).
Show all data base stats per age 10 rows
Normal value per age, before research and ascension. Stat = base × 1.01level − 1.
| Age | Damage slot Lv 1 | Health slot Lv 1 | Damage Lv 99 | Health Lv 99 | Melee weapon Lv 99 |
|---|---|---|---|---|---|
| 5 | 40 | 13.3 | 106 | 21.2 | |
| 20 | 160 | 53 | 424 | 84.8 | |
| 80 | 640 | 212 | 1,697 | 339 | |
| 320 | 2,560 | 848 | 6,788 | 1,358 | |
| 1,280 | 10,240 | 3,394 | 27,152 | 5,430 | |
| 5,120 | 40,960 | 13,576 | 108,606 | 21,721 | |
| 20,480 | 163,840 | 54,303 | 434,425 | 86,885 | |
| 81,920 | 655,360 | 217,212 | 1,737,699 | 347,540 | |
| 327,680 | 2,621,440 | 868,850 | 6,950,796 | 1,390,159 | |
| 1,310,720 | 10,485,760 | 3,475,398 | 27,803,185 | 5,560,637 |
Show all data hybrid and unusual items 6 rows
| Age | Slot | Item | Stats (Lv 1) |
|---|---|---|---|
| Damage 10 (50% of normal) Health 80 (50% of normal) | |||
| Damage 10 (50% of normal) Health 80 (50% of normal) | |||
| Damage 160 (50% of normal) Health 1,280 (50% of normal) | |||
| Damage 2,560 (50% of normal) Health 20,480 (50% of normal) | |||
| Damage 10,240 (50% of normal) Health 81,920 (50% of normal) | |||
| Damage 40,960 (50% of normal) Health 327,680 (50% of normal) |
Show all data slots 8 rows
| Slot | Stat | Items in game |
|---|---|---|
| Damage + Health | 62 | |
| Health | 48 | |
| Health | 21 | |
| Damage | 20 | |
| Damage | 20 | |
| Damage | 20 | |
| Health | 20 | |
| Health | 20 |
Show all data level multipliers 8 rows
| Level | Stat multiplier | Bonus over Lv 1 |
|---|---|---|
| 1 | ×1 | +0% |
| 10 | ×1.094 | +9.4% |
| 25 | ×1.27 | +27% |
| 50 | ×1.628 | +62.8% |
| 75 | ×2.088 | +108.8% |
| 99 | ×2.652 | +165.2% |
| 141 | ×4.027 | +302.7% |
| 149 | ×4.361 | +336.1% |
More: every item · weapons