Mounts
Every mount with rarity, Damage and Health at level 1 and max level, ascension multipliers and hitbox data.
Lv 1 > Lv 100
Rarity beats level. A fresh mount out-stats a maxed one from the rarity below.
Equip your rarest. Merge the rest.
14.5M
Damage of a max-level Mythic mount
+ 116M Health, before ascension
×125,000
mount stats at Ascension 3
A max Mythic: 1.81T Damage
#All 15 mounts
15 mounts. One equipped at a time. Each adds flat Damage and Health. Same rarity = same stats; only looks and hitbox differ.
Damage by level, every rarity
Lines never overlap: each rarity starts above the last one's max.
CommonRareEpicLegendaryUltimateMythic
mount level
#Calculator
What does my mount give?
Pick rarity and level. Values before tech bonuses.
#Ascension
- Max your mount summon levelThe game then offers mount ascension.
- AscendYour mounts are removed. Summon level resets to 1.
- Stats multiplyA max Mythic at Ascension 3: 1.81T Damage.
Interpretation Multiplier = 1 + the listed bonus. Only the current tier appears to apply, not a product of all tiers.
More: Ascension.
#Substats
Each mount rolls its own substats when created. Levelling never changes them.
Interpretation Mounts likely use the pet substat counts: Common 1, Rare 1, Epic 1, Legendary 2, Ultimate 2, Mythic 2, and 2 substats for every mount once ascended. Not confirmed.
#Hitbox
Hitbox radius while riding
From 0.5 to 0.9. Minor.
Next: Mount summoning · Mount levels & merging
Show all data every mount, ascension and hitbox 33 rows
| Mounts in the game | 15 (3 Common, 4 Rare, 2 Epic, 2 Legendary, 2 Ultimate, 2 Mythic) |
| Equipped | One mount at a time |
| Stats | Flat Damage and Health added to your hero |
| Levels per rarity | Common 100, Rare 100, Epic 100, Legendary 100, Ultimate 100, Mythic 100 |
| Summon cost | 50 Clock Winders per mount |
| Summon levels | 100 |
| Mount | Rarity | Damage (Lv 1) | Health (Lv 1) | Damage (Lv 100) | Health (Lv 100) | Hitbox radius |
|---|---|---|---|---|---|---|
| Common | 300 | 2,400 | 542 | 4,336 | 0.7 | |
| Common | 300 | 2,400 | 542 | 4,336 | 0.7 | |
| Common | 300 | 2,400 | 542 | 4,336 | 0.7 | |
| Rare | 10,000 | 80,000 | 18,080 | 144,640 | 0.6 | |
| Rare | 10,000 | 80,000 | 18,080 | 144,640 | 0.6 | |
| Rare | 10,000 | 80,000 | 18,080 | 144,640 | 0.6 | |
| Rare | 10,000 | 80,000 | 18,080 | 144,640 | 0.6 | |
| Epic | 200,000 | 1,600,000 | 361,601 | 2,892,808 | 0.6 | |
| Epic | 200,000 | 1,600,000 | 361,601 | 2,892,808 | 0.7 | |
| Legendary | 1,000,000 | 8,000,000 | 1,808,007 | 14,464,056 | 0.6 | |
| Legendary | 1,000,000 | 8,000,000 | 1,808,007 | 14,464,056 | 0.55 | |
| Ultimate | 3,500,000 | 28,000,000 | 6,328,024 | 50,624,192 | 0.5 | |
| Ultimate | 3,500,000 | 28,000,000 | 6,328,024 | 50,624,192 | 0.9 | |
| Mythic | 8,000,000 | 64,000,000 | 14,464,055 | 115,712,440 | 0.7 | |
| Mythic | 8,000,000 | 64,000,000 | 14,464,055 | 115,712,440 | 0.6 |
Before ascension and tech-tree bonuses.
Ascension multipliers
| Ascension | Damage | Health | Max Mythic Damage | Max Mythic Health |
|---|---|---|---|---|
| 1 | ×50 | ×50 | 723,202,750 | 5,785,622,000 |
| 2 | ×2,500 | ×2,500 | 36,160,137,500 | 289,281,100,000 |
| 3 | ×125,000 | ×125,000 | 1,808,006,875,000 | 14,464,055,000,000 |
Hitbox and rider position
ColliderRadius: hero hitbox size while riding. CenterOfMass: where it is centred. UnitOffset: rider offset.
| Mount | Rarity | Radius | Center of mass (x, y) | Rider offset (x, y) |
|---|---|---|---|---|
| Common | 0.7 | (0, 0.285) | (0, 0) | |
| Common | 0.7 | (0, 0.285) | (0, 0) | |
| Common | 0.7 | (0, 0.285) | (0, 0) | |
| Rare | 0.6 | (0, 0.598) | (-0.227, 0.489) | |
| Rare | 0.6 | (0.088, 0.588) | (-0.11, 0.533) | |
| Rare | 0.6 | (0.088, 0.588) | (-0.079, 0.516) | |
| Rare | 0.6 | (0.088, 0.588) | (0.012, 0.756) | |
| Epic | 0.6 | (0.066, 0.382) | (-0.009, 0.634) | |
| Epic | 0.7 | (0.25, 0.562) | (-0.049, 0.612) | |
| Legendary | 0.6 | (0.009, 0.426) | (-0.119, 0.642) | |
| Legendary | 0.55 | (0.088, 0.588) | (-0.206, 0.73) | |
| Ultimate | 0.5 | (-0.008, 0.557) | (0.052, 0.817) | |
| Ultimate | 0.9 | (0.137, 0.608) | (-0.088, 0.664) | |
| Mythic | 0.7 | (-0.009, 0.126) | (0.151, 0.23) | |
| Mythic | 0.6 | (0.008, 0.05) | (0.023, 0.111) |