⚒ Forge Master Data Wiki

Skills

All 18 active skills: cooldowns, durations, damage at level 1 and 100, and what to prioritise.

6.31M
base Damage/s at Lv 100: best instant skill is Strafe Run
Equip 3 of 18 skills; they fire on their own.
3.01M
passive Damage from owning all 18 at Lv 100
+ 24.1M Health. Counts even if not equipped.
689
copies to max one skill
Lv 1 → 100, first copy included

#All 18 skills

#How it works

  1. Summon with Skill Tickets
    Odds get better as your summon level rises.
  2. Equip up to 3
    They cast automatically in auto mode.
  3. Duplicates level it up
    Up to Lv 100. See Upgrades & Passives.
  4. Every owned skill = passive stats
    Flat Damage and Health by rarity and level, equipped or not.

#Which skill does what

Timed skills: % of the time active
Full bar = always on. Duration ÷ (duration + cooldown), no cooldown reduction.
Meat56%
Berserk56%
Buff56%
Morale56%
Drone56%
Higher Morale50%

Best uptime: Meat, Berserk, Buff, Morale, Drone, on 56% of the time.

Instant skills: base damage per second of cooldown
Per second, at Lv 100. Bar color = rarity.
Strafe Run6.31M
Lightning3.24M
Worm2.43M
Meteorite540K
Bomb486K
Stampede486K
Arrow Rain33.8K
Thorns13.8K
Shurikens800
Cannon Barrage640
Arrows71.4
Shout62.5
Note Numbers are base values, before Skill Damage multipliers, Tech Tree and ascension (level-1 passive total: 1,123,470 Damage, 8,987,760 Health).Interpretation Cycle = duration + cooldown. The cooldown appears to start after the active phase ends.Assumes Damage per second of cooldown ignores hit counts, area size and targeting.Interpretation “Each dealing” skills (arrows, shurikens…): the value appears to be the whole cast's damage, split across the hits.Interpretation Drone summons a unit that keeps attacking for the duration; the value appears to be its damage per shot.Interpretation Buff skills add Damage/Health flat while active. Skills that grant Health also appear to heal that much on cast.Note Skill Damage Mastery research raises active skill damage; Skill Passive Damage / Skill Passive Health raise passives; Skill Summon Cost makes summons cheaper.
Show all data every skill: cooldown, duration, Lv 1 and Lv max values 18 rows
SkillRarityCooldownDurationLv 1Lv 100Rhythm
MeatCommon8s10s100 Health250 Health10s on / 18s
ArrowsCommon7sinstant200 Damage500 Damageevery 7s
ShoutCommon6sinstant150 Damage375 Damageevery 6s
BerserkRare8s10s1,280 Damage3,200 Damage10s on / 18s
ShurikensRare4sinstant1,280 Damage3,200 Damageevery 4s
Cannon BarrageRare5sinstant1,280 Damage3,200 Damageevery 5s
BuffEpic8s10s13,500 Damage + 108,000 Health33,756 Damage + 270,042 Health10s on / 18s
Arrow RainEpic10sinstant135,000 Damage337,552 Damageevery 10s
ThornsEpic5sinstant27,648 Damage69,132 Damageevery 5s
MoraleLegendary8s10s150,000 Damage + 1,200,000 Health401,707 Damage + 3,213,656 Health10s on / 18s
BombLegendary6sinstant1,200,000 Damage2,913,449 Damageevery 6s
MeteoriteLegendary9sinstant2,000,000 Damage4,855,742 Damageevery 9s
StampedeUltimate20sinstant4,000,000 Damage9,711,477 Damageevery 20s
WormUltimate8sinstant8,000,000 Damage19,422,964 Damageevery 8s
LightningUltimate3sinstant4,000,000 Damage9,711,477 Damageevery 3s
Higher MoraleMythic8s8s8,000,000 Damage + 64,000,000 Health19,422,964 Damage + 155,383,712 Health8s on / 16s
Strafe RunMythic10sinstant26,000,000 Damage63,124,624 Damageevery 10s
DroneMythic8s10s30,000,000 Damage72,836,106 Damage10s on / 18s