⚒ Forge Master Data Wiki

Dungeons

Daily keys, what each dungeon gives, reward per key at every difficulty and how far pushing pays off.

2
keys per day, for each dungeon
+ up to 5 each from the paid daily deal (Large, $50)
0
keys lost when you lose or leave
Leaving does not consume keys
40-10
max difficulty
400 difficulties, 10 per world

#The four dungeons

#Calculator

What does my difficulty pay?
Before research boosts. Each dungeon page has a version with research.
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#How it works

  1. Push the highest difficulty you can beat
    Losing or leaving is free. Only a win costs a key.
  2. Then use Sweep Last
    Replays your last clear instantly, same reward per key.
  3. Reward depends only on difficulty
    Base reward plus a fixed step per difficulty, rounded.
  4. Want more keys? Pay.
    Dungeon daily deal, keys for each dungeon: Small $7 = 1, Medium $20 = 2, Large $50 = 5.

#Is pushing worth it?

Max difficulty pays this much more than 1-1
Per key. Rewards grow by a flat amount per difficulty.
Hammer Thief×7.65
Ghost Town×4.99
Invasion×2.30
Zombie Rush×4.99
Note Enemy stats compound, rewards don't: being a few difficulties short costs little per key.Note Ghost Town: 13 worlds (2-1 to 14-10); Invasion: 13 worlds (2-1 to 14-10); Zombie Rush: 13 worlds (2-1 to 14-10) have flat per-enemy stats inside each world. Only the enemy count grows.

#Research boosts

Max reward bonus from the tech tree
All tiers of the Forge, Power and Skills/Pets trees.
Hammers+25%
Coins+25%
Skill Tickets+25%
Tech Potions+50%
Assumes Tier copies add up.Note No node boosts Invasion.Note Clan tech adds damage/health inside each dungeon; see each page.

#Full data

Show all data reward per key and per day 5 rows
DungeonGivesPer key at 1-1+ per difficultyPer key at 40-10Per day at 40-10
Hammer ThiefHammers601459918
Coins4,00010043,90087,800
Ghost TownSkill Tickets20029981,996
InvasionEggshells2000.65459918
Zombie RushTech Potions1001499998
Show all data 30-day income at milestone difficulties 5 rows
Assumes 2 keys/day × 30 days at a fixed difficulty, before research.
DungeonGivesat 1-1at 10-10at 20-10at 30-10at 40-10
Hammer ThiefHammers3,6009,54015,54021,54027,540
Coins240,000834,0001.43M2.03M2.63M
Ghost TownSkill Tickets12,00023,88035,88047,88059,880
InvasionEggshells12,00015,84019,74023,64027,540
Zombie RushTech Potions6,00011,94017,94023,94029,940
Show all data research reward nodes 4 rows
DungeonNodeBoostsMax
Hammer ThiefHammer Thief Hammer BonusHammers+25%
Hammer ThiefHammer Thief Coin BonusCoins+25%
Ghost TownGhost Town Skill Ticket BonusSkill Tickets+25%
Zombie RushZombie Rush Tech Potion BonusTech Potions+50%
Show all data legacy dungeon migration 140 rows
Interpretation Each (ascension, forge level) pair maps to a dungeon difficulty. Likely the starting difficulty for accounts from the old dungeon system.Assumes Shown as difficulties, assuming level 0 = 1-1.
Forge levelAscension 0Ascension 1Ascension 2Ascension 3
01-120-325-430-5
11-120-525-630-6
21-120-625-730-8
31-120-825-930-9
41-120-925-1031-1
51-121-126-131-2
61-121-226-331-4
71-121-426-431-5
81-121-526-631-7
91-121-726-731-8
105-821-826-931-9
116-421-926-1032-1
126-1022-127-232-2
137-622-227-332-4
148-222-427-432-5
158-822-527-632-7
169-422-727-732-8
179-1022-827-932-10
1810-622-1027-1033-1
1911-223-128-233-2
2011-823-228-333-4
2112-423-428-533-5
2212-1023-528-633-7
2313-623-728-833-8
2414-223-828-933-10
2514-823-1028-1034-1
2615-424-129-234-3
2715-1024-329-334-4
2816-624-429-534-6
2917-224-629-634-7
3017-824-729-834-8
3118-424-829-934-10
3218-1024-1030-135-1
3319-625-130-235-3
3420-225-330-335-4