Dungeons
Daily keys, what each dungeon gives, reward per key at every difficulty and how far pushing pays off.
2
keys per day, for each dungeon
+ up to 5 each from the paid daily deal (Large, $50)
0
keys lost when you lose or leave
Leaving does not consume keys
40-10
max difficulty
400 difficulties, 10 per world
#The four dungeons
#Calculator
What does my difficulty pay?
Before research boosts. Each dungeon page has a version with research.
#How it works
- Push the highest difficulty you can beatLosing or leaving is free. Only a win costs a key.
- Then use Sweep LastReplays your last clear instantly, same reward per key.
- Reward depends only on difficultyBase reward plus a fixed step per difficulty, rounded.
- Want more keys? Pay.Dungeon daily deal, keys for each dungeon: Small $7 = 1, Medium $20 = 2, Large $50 = 5.
#Is pushing worth it?
Max difficulty pays this much more than 1-1
Per key. Rewards grow by a flat amount per difficulty.
Note Enemy stats compound, rewards don't: being a few difficulties short costs little per key.Note Ghost Town: 13 worlds (2-1 to 14-10); Invasion: 13 worlds (2-1 to 14-10); Zombie Rush: 13 worlds (2-1 to 14-10) have flat per-enemy stats inside each world. Only the enemy count grows.
#Research boosts
Max reward bonus from the tech tree
All tiers of the Forge, Power and Skills/Pets trees.
Assumes Tier copies add up.Note No node boosts Invasion.Note Clan tech adds damage/health inside each dungeon; see each page.
#Full data
Show all data reward per key and per day 5 rows
| Dungeon | Gives | Per key at 1-1 | + per difficulty | Per key at 40-10 | Per day at 40-10 |
|---|---|---|---|---|---|
| Hammer Thief | 60 | 1 | 459 | 918 | |
| 4,000 | 100 | 43,900 | 87,800 | ||
| Ghost Town | 200 | 2 | 998 | 1,996 | |
| Invasion | 200 | 0.65 | 459 | 918 | |
| Zombie Rush | 100 | 1 | 499 | 998 |
Show all data 30-day income at milestone difficulties 5 rows
Assumes 2 keys/day × 30 days at a fixed difficulty, before research.
| Dungeon | Gives | at 1-1 | at 10-10 | at 20-10 | at 30-10 | at 40-10 |
|---|---|---|---|---|---|---|
| Hammer Thief | 3,600 | 9,540 | 15,540 | 21,540 | 27,540 | |
| 240,000 | 834,000 | 1.43M | 2.03M | 2.63M | ||
| Ghost Town | 12,000 | 23,880 | 35,880 | 47,880 | 59,880 | |
| Invasion | 12,000 | 15,840 | 19,740 | 23,640 | 27,540 | |
| Zombie Rush | 6,000 | 11,940 | 17,940 | 23,940 | 29,940 |
Show all data research reward nodes 4 rows
| Dungeon | Node | Boosts | Max |
|---|---|---|---|
| Hammer Thief | Hammers | +25% | |
| Hammer Thief | Coins | +25% | |
| Ghost Town | Skill Tickets | +25% | |
| Zombie Rush | Tech Potions | +50% |
Show all data legacy dungeon migration 140 rows
Interpretation Each (ascension, forge level) pair maps to a dungeon difficulty. Likely the starting difficulty for accounts from the old dungeon system.Assumes Shown as difficulties, assuming level 0 = 1-1.
| Forge level | Ascension 0 | Ascension 1 | Ascension 2 | Ascension 3 |
|---|---|---|---|---|
| 0 | 1-1 | 20-3 | 25-4 | 30-5 |
| 1 | 1-1 | 20-5 | 25-6 | 30-6 |
| 2 | 1-1 | 20-6 | 25-7 | 30-8 |
| 3 | 1-1 | 20-8 | 25-9 | 30-9 |
| 4 | 1-1 | 20-9 | 25-10 | 31-1 |
| 5 | 1-1 | 21-1 | 26-1 | 31-2 |
| 6 | 1-1 | 21-2 | 26-3 | 31-4 |
| 7 | 1-1 | 21-4 | 26-4 | 31-5 |
| 8 | 1-1 | 21-5 | 26-6 | 31-7 |
| 9 | 1-1 | 21-7 | 26-7 | 31-8 |
| 10 | 5-8 | 21-8 | 26-9 | 31-9 |
| 11 | 6-4 | 21-9 | 26-10 | 32-1 |
| 12 | 6-10 | 22-1 | 27-2 | 32-2 |
| 13 | 7-6 | 22-2 | 27-3 | 32-4 |
| 14 | 8-2 | 22-4 | 27-4 | 32-5 |
| 15 | 8-8 | 22-5 | 27-6 | 32-7 |
| 16 | 9-4 | 22-7 | 27-7 | 32-8 |
| 17 | 9-10 | 22-8 | 27-9 | 32-10 |
| 18 | 10-6 | 22-10 | 27-10 | 33-1 |
| 19 | 11-2 | 23-1 | 28-2 | 33-2 |
| 20 | 11-8 | 23-2 | 28-3 | 33-4 |
| 21 | 12-4 | 23-4 | 28-5 | 33-5 |
| 22 | 12-10 | 23-5 | 28-6 | 33-7 |
| 23 | 13-6 | 23-7 | 28-8 | 33-8 |
| 24 | 14-2 | 23-8 | 28-9 | 33-10 |
| 25 | 14-8 | 23-10 | 28-10 | 34-1 |
| 26 | 15-4 | 24-1 | 29-2 | 34-3 |
| 27 | 15-10 | 24-3 | 29-3 | 34-4 |
| 28 | 16-6 | 24-4 | 29-5 | 34-6 |
| 29 | 17-2 | 24-6 | 29-6 | 34-7 |
| 30 | 17-8 | 24-7 | 29-8 | 34-8 |
| 31 | 18-4 | 24-8 | 29-9 | 34-10 |
| 32 | 18-10 | 24-10 | 30-1 | 35-1 |
| 33 | 19-6 | 25-1 | 30-2 | 35-3 |
| 34 | 20-2 | 25-3 | 30-3 | 35-4 |